Sonic 4 episode 2 games
But there are also stages we've included to make sure there's content you've never seen before."Įpisode 2 doesn't have a set release date but it's out this year for XBL, PSN, iOS, and Android. So there are some levels you've seen before and will recognise, and certain gimmicks and elements you'll recognise from the Mega Drive era. Our thought process was, half nostalgia, half new surprises and experiences. The halfpipe Special Stages return from Sonic The Hedgehog 2 - dont worry though, they. "In Episode 2, we wanted to make sure there was consistency. SAVE YOUR GAMES save your progress at any point in the game. That's why those stages were selected in Sonic 4 Episode 1. "Essentially we wanted people to recognize this was a continuation from the Mega Drive era Sonics. "To really drive home that concept to the consumers, we decided to include stages people had seen before and tap into that nostalgia factor," he said. Iizuka said with Episode 1, the concept was a continuation of Sonic the Hedgehog 1, 2 and 3 on the Mega Drive. The levels are awesome, the music is cool (love the Twinkle Park music in Act 2 of White Park), and the bosses are really neat, especially Metal Sonics. "Those were the things we decided to eliminate, so it should feel natural when they play the game." Sonic 4 Episode 2 is definitely a fun game and also a major improvement over Episode 1, which I also love. Rather than thinking of it as us trying to say, 'okay, this is the way it should be,' we looked at feedback where people were saying, 'this feels unnatural.' "I wanted to make sure people could play the game and it not feel unnatural," he said. We tried to make sure we replicated the things people were keen about for Episode 2. This time, rather than adding to it, we went back to the original Mega Drive Sonic games and we looked at the physics from them. "With Episode 1 we built the physics from the ground up. We were determined to make sure we addressed those issues. They had some very specific points they wanted to raise about the physics.
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People were quite vocal about certain things, namely the physics. Having released Episode 1, we had a lot of feedback from the community. Sonic the Hedgehog 4 takes in between the events of Sonic Mania and Sonic the Hedgehog 3. So, that was already in the very beginning, at the start of Episode 1. Sonic 4 is my new Sega Genesis game based on Sonic 2. "What we were thinking of doing was having Tails in Episode 2. This time, rather than adding to it, we went back to the original Mega Drive Sonic games and we. "When we started developing Episode 1, we already had plans for Episode 2 in our minds," he said. With Episode 1 we built the physics from the ground up. Sonic Team boss Takashi Iizuka has told Eurogamer Sonic the Hedgehog 4: Episode 2's physics were based on the Sonic games released during the Mega Drive era.Īccording to Iizuka, the engine was built from the ground up after complaints from fans said Episode 1 didn't feel "natural."